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He is a professional maintenance engineer. He has magnets on his body which can attract various ironware and a mechanical arm to help him deal with all kinds of problems.
She is skilled at programming and fighting. Sometimes, she has no sense of direction. She likes making various weird foods and dreams of being the best hacker in the cooking field.
He is a lively, warm-hearted, and righteous boy, with a great passion for astronomy and curiosity about new things. He dreams of becoming a great hero to save mankind and the earth.
He has a memory like a sieve. As a sleepy head, he can fall asleep at every turn, which has caused a lot of jokes. All he wants to do is sleep every day without doing anything.
He is a scientific expert of firm character and has a high IQ. He invented mechanical pets through scientific exploration. He is the most reliable supporter of the members of the programming learning group.
She is extremely cute, with big eyes and two small horns shining on her head. She is so timid that she sometimes disguises herself as a decoration on the wall. The favorite thing she likes to do is sit on Eason's head.
She has a high IQ and great skills and is considered a smart beauty among those pets. The lasers emitted by Bobo can freeze enemies.
He is innocent, cute, and smart. He is a complete “foodie”, who can swallow energy gems and convert the energy in the gems into lasers.
He is a mysterious cold swordsman. He is good at invisibility, often hiding on the desktop. He may seem to be dull, but actually quite lethal.
Alien beings that live on earth. They originally lived on the planet Venus in the solar system. They have luminous beads on the top of their heads. They like getting along with people on earth. Also, they like running stores, but often encounter difficulties.’’
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CSTA-12 CS Standard Based

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PBL (Project-Based Learning) with a learning target of creating your own game in each lesson

coding journey mobile oz opt
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Dr.code-2-mobile-oz-opt
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CSTA-12 CS Standard Based

Experience3 mobile oz opt

PBL (Project-Based Learning) with a learning target of creating your own game in each lesson

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K1

Sequence and algorithm

Knowledge

Sequence, split, pattern recognition, algorithm, loop, debugging, Boolean predicate, choice, event

Subjects Related

Mathematics, art, science

Benefits

1. Understand computational thinking through games, imagination, and creation

2. Establish programming concepts in games and outputs, learn to decompose problems, break conventional thinking, play with imagination, and solve problems

3. Learn to look at problems from different perspectives in completing various activities, and acquire relevant knowledge in various fields in the process of solving problems

K2

Computational thinking

Knowledge

Split, pattern recognition, data and data structure, algorithm, debugging, loop, choice, event, abstraction, function

Subjects Related

Mathematics, art, science

Benefits

1. Learn to create computer programs and understand what computational thinking is through game activities

2. Acquire relevant knowledge in various fields in the learning process, learn how to cooperate with others, improve the ability to solve problems, and complete arduous tasks through continuous efforts

3. Children can create their own games or stories through building block instructions and share them with others

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S1

Basic building blocks and logic

Knowledge

Coordinates, repeated execution, conditional judgment, cloning, random numbers, logical operation, etc

Subjects Related

Mathematics, astronomy, art

Benefits

1. Master the knowledge points in the basic instructions for graphical programming

2. Complete simple animation and game production

3. Learn mathematics synchronously

S2

Advanced and prompted

Knowledge

Object-oriented, string, center point, list, branch nesting, loudness, etc

Subjects Related

Mathematics, art, science, artificial intelligence

Benefits

1. Master the advanced use of instruction building blocks

2. Create game, animation, and story programs independently

3. Learn science synchronously

S3

Combination and application of disciplines

Knowledge

Angle, probability, voltage, resistance, binary, recursive, polygon, etc

Subjects Related

Mathematics, physics, art, music

Benefits

1. Master the combination of programming and multidisciplinary application

2. Be able to solve practical problems in daily life with programming

3. Learn basic mathematics and physics

S4

Project-based game production

Knowledge

Arithmetic sequence, variable, multiple condition judgment, detection, algorithm, physical motion, etc

Subjects Related

Mathematics, physics, art, music

Benefits

1. Learn decomposition, pattern recognition, abstraction, and other methods of solving problems, and use these methods to solve complex problems

2. Utilize programming to create complex programs

Would you like to

try to create a game?

was most popular game
in the world.

QR 2

Please use your phone to experience.
https://crm.campustop.pro/omo/game/fruit-ninja/

Would you like to try to create a game?

Give it a try !

Begin to build your game

QR 2

Cutting fruit
was most popular game
in the world.

Please use your phone to experience.
https://crm.campustop.pro/omo/game/fruit-ninja/

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